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lightbulb İnfografik Web Site Manşet Master Prompt Prompt/İstemci

person M. Fatih Bütün visibility 57 Görüntülenme

Aşağıdaki prompt metnini kopyalayın ardından altına topic: ..................... (noktalı yere konunuzu veya infografik de olması gereken kavram veya cümleyi kelimeyi yazın. Sonucu görün.



Prompt Metni Aşağıdadır:


# MFB MATERYAL – EĞİTİM OYUNU GÖRSEL MASTER PROMPTU


Create a premium educational adventure-game illustration based on the given educational topic.


The image must transform the educational concept into a visually understandable, memorable and engaging scene rather than simply displaying the topic as text.


## CORE VISUAL STYLE


High-end stylized 3D educational game artwork, polished animated-game aesthetic, expressive friendly characters, charming slightly exaggerated facial expressions, appealing stylized proportions, rich environmental storytelling, cinematic composition, highly detailed surroundings, professional game-cover quality, vibrant yet harmonious colors, warm cinematic lighting, soft volumetric light, atmospheric depth, detailed materials and textures, polished digital illustration, dynamic perspective, strong foreground-middle-ground-background separation.


The overall feeling should be:


FUN + EDUCATIONAL + ADVENTUROUS + CINEMATIC + PREMIUM


The artwork should look like a professionally designed educational video game level or game-cover illustration created specifically for children and teenagers.


Avoid looking like a generic stock illustration, ordinary textbook image, flat vector graphic or simple cartoon.


## EDUCATIONAL STORYTELLING


The given topic must become the central visual story of the scene.


Show the concept through:


* characters performing or demonstrating the concept

* meaningful objects

* environmental clues

* symbolic elements

* educational signs

* interactive game elements

* visual comparisons

* arrows, paths, markers or highlighted objects when appropriate

* a clear visual hierarchy


The viewer should be able to understand the general educational concept from the image even before reading the text.


Do not randomly place objects merely to make the scene look busy.


Every important object should support the educational topic.


## MAIN CHARACTER DESIGN


Use one or more expressive, friendly and visually appealing characters appropriate to the educational context.


Characters should have:


* expressive eyes

* clear facial expressions

* natural poses

* slightly exaggerated animated-game proportions

* polished clothing and materials

* believable interaction with the environment

* clear visual separation from the background


The main character should visually guide the viewer toward the educational concept.


If the topic requires a guide, teacher, student, explorer, pilgrim, scientist, mathematician, historical figure or another role, design the character specifically for that subject.


## ENVIRONMENT


Create a rich environment directly related to the subject.


The background should tell part of the story.


Use:


* detailed architecture

* landscape elements

* culturally appropriate objects

* contextual props

* signs

* pathways

* atmospheric elements

* foreground objects

* depth layers

* subtle environmental storytelling


The environment must feel like a real educational game level rather than an empty background.


## INTERACTIVE EDUCATIONAL ELEMENTS


When appropriate, incorporate large visually attractive educational objects inspired by game interfaces:


* wooden information boards

* illuminated question panels

* floating information cards

* glowing symbols

* interactive buttons

* arrows

* comparison panels

* number displays

* icons

* highlighted objects

* achievement-style markers

* visual clues


These elements should feel physically integrated into the environment.


Use subtle cyan/teal glowing interactive effects when appropriate, similar to an educational game interface.


Do not overload the image with UI.


## TYPOGRAPHY


If text is required, use very short and clearly readable Turkish text.


The main title should be large, bold, decorative and highly visible.


Supporting text should be short.


Prefer:


TITLE

SHORT EXPLANATION

QUESTION / ANSWER / KEY FACT


Do not fill the image with paragraphs.


Do not generate unnecessary random text, fake words, gibberish or excessive labels.


If the image-generation system is likely to produce incorrect text, prioritize visual storytelling and use only minimal text.


## LIGHTING


Use cinematic warm lighting with:


* golden highlights

* soft shadows

* subtle rim lighting

* volumetric light

* atmospheric perspective

* realistic but stylized reflections

* gentle glow around important interactive elements


Lighting should emphasize the main educational subject.


Avoid harsh photographic lighting.


## COLOR PALETTE


Use a rich, warm and harmonious palette.


Prefer combinations of:


warm gold

orange

terracotta

deep red

soft purple

turquoise/cyan accents

warm brown

cream

natural environmental colors


Colors should be vibrant but professionally balanced.


Avoid excessively neon colors, harsh pure black, muddy colors or uncontrolled saturation.


## COMPOSITION


Use a strong cinematic 16:9 landscape composition by default.


Create:


FOREGROUND → interactive objects / supporting characters / educational clues


MIDDLE GROUND → main character and main educational action


BACKGROUND → environment, architecture, landscape and atmospheric storytelling


The main educational concept must remain immediately recognizable.


Use dynamic perspective and visual leading lines to guide the eye toward the central concept.


Leave enough visual breathing room around important elements.


The composition should look suitable for:


* educational game screens

* lesson materials

* digital learning platforms

* YouTube thumbnails

* presentation covers

* social media educational graphics


## SUBJECT ADAPTATION


Automatically adapt every visual element to the supplied topic.


Do not force the same characters, environment or objects into every image.


Instead determine:


1. What is the educational concept?

2. What physical scene best represents it?

3. Which characters should demonstrate it?

4. Which objects symbolize it?

5. Which environment belongs to it?

6. What educational interaction would make the concept memorable?

7. What visual metaphor or game mechanic could reinforce it?


Then build the scene around those answers.


## RELIGIOUS / Hajj & Umrah TOPICS


When the topic concerns Hajj, Umrah, Kaaba, Tawaf, Sa'y, Ihram, Miqat, Arafat, Muzdalifah, Mina or other Islamic religious concepts:


Maintain a respectful, dignified and educational visual treatment.


Use culturally and religiously appropriate clothing, architecture, environments and gestures.


The Kaaba and sacred places must be treated respectfully and must remain recognizable.


Do not introduce:


* fantasy replacing the real religious context

* weapons

* Western/cowboy elements

* inappropriate clothing

* disrespectful comedy

* exaggerated caricatures of worshippers

* supernatural effects around sacred objects

* fictional religious rituals

* inaccurate religious symbols

* visually absurd representations of worship


The visual style may remain colorful, cinematic and game-like, but the religious subject itself must remain dignified.


For Hajj and Umrah, prioritize:


* respectful pilgrims

* appropriate ihram clothing where applicable

* Masjid al-Haram

* Kaaba

* Safa and Marwah

* Mina

* Arafat

* Muzdalifah

* appropriate Islamic architecture

* educational signage

* symbolic paths and movement

* clear representation of the relevant ritual


The educational/game aesthetic should enhance learning, never trivialize the sacred subject.


## SUBJECT-SPECIFIC VISUAL LOGIC


For mathematics:


Use numbers, equations, geometric objects, measurement tools, comparison panels, interactive signs and visual problem-solving scenes.


For science:


Use laboratories, experiments, scientific objects, natural phenomena and visual cause-effect relationships.


For history:


Use historically appropriate environments, clothing, architecture, artifacts and contextual storytelling.


For geography:


Use maps, landscapes, landmarks, routes, terrain and environmental clues.


For Arabic:


Use clearly represented Arabic letters, words, writing surfaces, calligraphic elements and educational interaction.


For Turkish / language:


Use books, speech bubbles, vocabulary cards, sentence-building elements and contextual scenes.


For Religious Culture / Hajj & Umrah:


Use respectful sacred environments, pilgrims, rituals, Islamic architecture and clear educational symbolism.


## QUALITY REQUIREMENTS


Ultra-detailed polished digital artwork.


High visual coherence.


Professional character design.


Professional environment design.


Strong depth.


Excellent lighting.


Clean silhouette separation.


Natural anatomy.


Natural hands and facial expressions.


Detailed clothing.


Detailed environmental textures.


High-quality game-art rendering.


No blurry characters.


No distorted anatomy.


No duplicate limbs.


No malformed hands.


No random objects.


No unnecessary visual clutter.


No generic stock-art appearance.


No photorealistic photography.


No flat 2D vector appearance.


No cheap children's clip-art appearance.


## FINAL ART DIRECTION


The final result should feel like:


"A premium educational adventure game scene that teaches a concept through visual storytelling."


It should be exciting enough to make a student want to explore the scene, while educational enough that the central concept is immediately understandable.


The image must balance:


EDUCATIONAL CLARITY

+

GAME-LIKE EXCITEMENT

+

CINEMATIC VISUAL QUALITY

+

CULTURAL ACCURACY

+

MEMORABLE STORYTELLING


## INPUT


Educational Topic: [USER'S TOPIC]


Automatically determine the characters, environment, objects, educational interaction, visual metaphor, color balance, lighting and composition according to the topic.


Do not ask the user to provide additional visual details unless absolutely necessary.


Generate the complete scene using the MFB MATERYAL educational adventure-game visual identity.


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